Mystery game used to helps kids learn about Quebec City's history
We're in the heart of Quebec City, walking from the National Assembly having just taken a clue from the words you see on Quebec licence plates: "Je me souviens."
We are members of "the Order of Good Time" and we are solving a mystery called Champlain's Prophecy. And we are rushing to City Hall to pick up another clue near a Jesuit ruin. All this came about because wife Carol and I and our travelling companions Ken and Kelly Bowman, decided the best way to see and feel a city is to walk it.
But how to keep the kids amused while walking the streets of Quebec City? We had four children in tow: two McGran daughters, Ellen, 12, and Shauna, 10, and two Bowman kids, Liam, 13, and Meghan, 11.
Walking is not exactly something children in this computer-savvy, iPod-toting, Gameboy generation will do. But playing games and solving mysteries are on their radar and that's where Champlain's Prophecy comes in; it's a scavenger hunt in which you solve riddles to find "hidden" locations.
Read entire article at Toronto Star
We are members of "the Order of Good Time" and we are solving a mystery called Champlain's Prophecy. And we are rushing to City Hall to pick up another clue near a Jesuit ruin. All this came about because wife Carol and I and our travelling companions Ken and Kelly Bowman, decided the best way to see and feel a city is to walk it.
But how to keep the kids amused while walking the streets of Quebec City? We had four children in tow: two McGran daughters, Ellen, 12, and Shauna, 10, and two Bowman kids, Liam, 13, and Meghan, 11.
Walking is not exactly something children in this computer-savvy, iPod-toting, Gameboy generation will do. But playing games and solving mysteries are on their radar and that's where Champlain's Prophecy comes in; it's a scavenger hunt in which you solve riddles to find "hidden" locations.